Idle Museum
I worked on Idle Museum at Pixodust Games as a Generalist Programmer, and went through the prototyping, soft launch, global launch and live service phases.
Idle Museum is an Idle/Simulation game where you build and expand a museum and search for world’s most prized relics.
The game was released in 2020.
Responsibilities
- Implemented gameplay mechanics in collaboration with game designers.
- Implemented UI (Unity UI) in collaboration with artists and game designers.
- Ensured the game was optimized for mobile platforms.
- Observed crash reports and fixed bugs.
- Implemented analytics events.
- Implemented Remote Config and AB Testing.
- Implemented automated tests.
- Maintained and evolved the company’s software architecture.