I worked on Idle Museum at Pixodust Games as a Generalist Programmer, and went through the prototyping, soft launch, global launch and live service phases.

Idle Museum is an Idle/Simulation game where you build and expand a museum and search for world’s most prized relics.

The game was released in 2020.


Responsibilities

  • Implemented gameplay mechanics in collaboration with game designers.
  • Implemented UI (Unity UI) in collaboration with artists and game designers.
  • Ensured the game was optimized for mobile platforms.
  • Observed crash reports and fixed bugs.
  • Implemented analytics events.
  • Implemented Remote Config and AB Testing.
  • Implemented automated tests.
  • Maintained and evolved the company’s software architecture.

Screenshots


Videos